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Star Wars Jedi: Fallen Order would have had a very different name and focus if Lucasfilm got its way when Respawn initially pitched the Force-powered action game. According to game director Stig Asmussen, the company had to be convinced to green-light a game about lightsabers and Jedi.
Lucasfilm wanted Star Wars to be about bounty hunters
In a recent episode of the AIAS Game Maker’s podcast, Asmussen chatted about the game’s development and discussed the difficulties that stem from dealing with the people who control the universes’ reins. Lucasfilm was protective, especially of the Jedi.
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“I pitched, ‘Hey what if we do a game about Jedi and Force powers,'” he recalled. “They were not super comfortable with that. They threw it back, ‘What about blasters or bounty hunters?'”
With Lucasfilm wanting something entirely different, Asmussen had to win it over and fight for the opportunity to muck around with the Jedi.
While it wasn’t the end of the disagreements about Respawn’s vision for the game, the studio did at least get to throw in loads of lightsabers, even letting players make their own. A bounty hunter and blaster game made by Respawn sounds like something I’d be keen to play, but maybe Lucasfilm will be able to talk the next developer working on Star Wars to leave the Jedi alone for once.
Hoping for the best, let’s see what actions studio take in order to make the game more popular!
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Cheers from GW Links Team!